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Crumpit.

Crumpit

Of all the Dwarves in the underground kingdom of Umbor, perhaps none is so strange as Crumpit, the master of keys. He is clothed in a robe made entirely of keys, all of which are used for unlocking the hundreds of doors that lead into Umbor.

Crumpit has spent a lifetime memorizing the exact route to Umbor. He knows exactly which key matches which door. Sometimes the doors are plain to see, and sometimes they are hidden. Some are in the floor, some are in the ceiling, and some are so tiny that the Dwarf has to crawl through on all fours. Sometimes there are fake doors from which to choose, and the right choice is vital—for one wrong turn on the secret path to Umbor can lead to a pool of bubbling lava, a nasty fall, or even a nastier skerpent.

Kendra Kandlestar and her friends met Crumpit while searching for the Door to Unger. The strange Dwarf led them into the kingdom of Umbor, so that they might have an audience with King Reginaldo and gain advice about their quest. Little did they know that Crumpit had an alterior, more sinister, motive for escorting them to Umbor.

 
 
 
All Material © 2009 Lee Edward Fodi